AI Insights · Timothy · October 2021
Top 5 Crime Games on iOS in Nigeria: Q3 2021
Discover how the top 5 crime games on iOS performed in Nigeria during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 crime games on iOS in Nigeria showcased varying performance trends in downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Mafia City: War of Underworld from Phantix Games saw a peak in weekly revenue at around $786 in early August, while the lowest point was around $60 in late August. Weekly downloads for the game fluctuated, peaking at approximately 606 in early August and dipping to around 233 by the end of September. The game’s weekly active users started at around 2.5K in late June, reaching a peak of roughly 3.1K in early August, before ending the quarter at approximately 2.1K.
Grand Theft Auto: San Andreas by Rockstar Games experienced relatively stable weekly revenue, peaking at around $251 in mid-July and dipping to its lowest at approximately $104 by the end of September. Weekly downloads peaked at around 79 in mid-July but dropped to a low of about 17 by the end of September. The game’s active user base remained fairly consistent, averaging around 300-370 throughout the quarter.
Manor Matters from Playrix had a modest weekly revenue, peaking at about $160 in late June and dropping to around $31 in mid-August. Weekly downloads saw a peak of approximately 89 in late June, with a low of around 38 by late July. The game’s weekly active users started at about 833 in late June, fluctuating throughout the quarter and ending at around 601 by the end of September.
The Grand Mafia by Phantix Games showcased a varied revenue trend, peaking at around $81 in mid-September and dipping to around $15 in early July. Weekly downloads were highest at approximately 3.3K in late August, fluctuating throughout the quarter and ending at around 1.6K by the end of September. The game’s weekly active users saw significant growth, starting at around 4K in late June and peaking at about 7.1K in early September before ending the quarter at around 4.2K.
Grand Theft Auto: Vice City, also by Rockstar Games, had a relatively low weekly revenue, peaking at around $53 in mid-September and maintaining a steady trend around $30-$48 for most of the quarter. Weekly downloads were minimal, with only a few downloads recorded throughout the period.
For more detailed insights and data, visit Sensor Tower.